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The Alternative

Buying Direct From Developers — Why and How

When you buy a game directly from the person or team that made it, two things change in your favor: more of your money reaches the developer, and you usually walk away with an actual file you can keep. No storefront sitting between you and the thing you paid for, no launcher required to press play, no account whose fate decides whether your library survives.

Buying direct is not a fringe move. It is how a large share of indie games are sold, and for a lot of players it is quietly becoming the default. Here is the case for it, and the practical steps for doing it well.

Why direct purchases favor both sides

Every storefront takes a cut. On the big platforms that cut is commonly around 30 percent of the sale price, though the exact figure varies by platform and deal. When you buy through a developer's own store, that money mostly stays with the developer instead of the middleman. For a small studio, the difference between keeping 70 cents on the dollar and keeping nearly all of it is the difference between covering rent and not.

The buyer benefits too, and not only out of goodwill:

This is where direct buying and DRM-free buying overlap. They are not the same thing — a direct sale can still ship with copy protection, and a big store can sell DRM-free files — but developer storefronts are one of the most reliable places to find games with no DRM at all. If you are unsure what that term actually guarantees, we break it down in What DRM-Free Actually Means and Why It Matters.

How to find developer storefronts

Direct sales are easy to buy but not always easy to spot, because developers do not run billboards. A few dependable ways to find them:

For a fuller list of trustworthy places — including which stores reliably sell DRM-free — see Where to Buy Games DRM-Free.

What to expect at checkout

Buying direct is usually as ordinary as any other online purchase, with a few things worth knowing in advance.

Payment

Most developer stores process payments through the same trusted providers you already use elsewhere — standard card processors and common digital wallets. You are typically paying the studio through a payment company, not handing card details to a hobbyist's homemade form. Some developers also offer name-your-price or pay-what-you-want pricing, where the minimum may be low or even zero and anything extra goes to them.

Delivery

After payment you generally get a download link, sometimes tied to a keep-forever account or library page on that store, sometimes just a direct file. Some direct purchases also include a key you can redeem on a mainstream platform later if you want it there too — so buying direct does not have to mean giving up the convenience of a launcher, it just means you are not forced into one.

Updates and backups

With a direct DRM-free download, updates are not always automatic the way a launcher handles them. That is a small trade-off for control: you re-download new builds yourself, and you can archive any version you like. Back up the installer somewhere safe when you buy. A copy on your own drive is the whole point.

A sensible default, not a sacrifice

None of this asks you to give anything up. You still get the game, usually at the same price or better, often with the option to add it to a launcher anyway. What you gain is a copy that belongs to you and a larger share of your money reaching the people who actually made it.

Buying direct and DRM-free will not always be possible — some games only exist behind a single storefront — but when the option is there, it is the one that keeps a game playable for the long haul. If you want to understand why that matters at a deeper level, start with what a purchase legally gives you in What "Buying" a Digital Game Actually Means.